| My Contribution |
- Worked as a Co-Op Programmer at 1st Playable Productions helping the other programmers implement the game
- Met programming standards set up by 1st Playable and Nintendo
- Worked with team leads in scheduling and planning programming tasks
- Discussed many aspects of the game with artists, designers and producers
- Worked with team to meet milestone deadlines
- Completed the following programming tasks in C++
- Designed and Implemented the Credits system:
- Split screen setup involving 3D environment on one screen and 2D elements on the other
- Scrolling credits text
- Custom camera setup
- Designed and Implemented many of the UI Systems. This involved discussions with the artists and designers about the requirements for each system. The systems had the following features:
- Handling input events from stylus and button presses
- 2D and 3D assets
- Sliding elements onto and off of the screen
- 3D camera transitions
- Special effects
- Designed and implemented the following tutorial systems for the game:
- Main Game Tutorial
- Custom system integrated into main game logic
- 2D and 3D UI elements
- Complex menu transitions
- Composer Mode and Editor Mode Tutorials:
- Designed and implemented slideshow system
- Designed individual screens in tutorial
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