Project Nonsentience
Objective Create a Demo version of a game designed for the "Designing Interactive Characters" course at RPI
Genre 3D Action/Adventure Game
Summary
  • Worked on a team of seven students including myself and one other programmer
  • The premise for the game is that the player has been trapped in a part-digital part-real world and must find a way out
  • The player uses puzzle solving along with a detachable and remotely controlable hand to explore each area
Features
  • Detachable and controllable hand
  • Custom camera control
  • Terminal access system
  • Custom menu system
My Contribution
  • Implemented the camera lock-on and spring code
  • Designed and implemented the door system
  • Designed and implemented the terminal screens and system
  • Implemented each menu screen
Language Used C# and XNA Game Studio
Demo Video Coming Soon!
Source Code Coming Soon!