Project Unanounced Nintendo DS Game
Summary
  • This is an unanounced title from 1st Playable Productions as such most of the information about the game is still confidential.
Features
  • 2D and 3D UI systems including:
    • 3D Character Customization screens
    • 2D Main menu with animated 3D background environment
  • Gesture system involving a variety of gesture types and complexities
  • Replay recording and playback system
  • Demo system
  • Five minigames including custom drawing algorithms, unique camera control, image compression systems and dynamic animation chaining
My Contribution
  • Worked as a Co-Op Programmer at 1st Playable Productions helping the other programmers implement the game
  • Met programming standards set up by 1st Playable and Nintendo
  • Worked with team leads in scheduling and planning programming tasks
  • Discussed many aspects of the game with artists, designers and producers
  • Worked with team to meet milestone deadlines
  • Completed the following programming tasks in C++
    • Developed core state machines
    • Designed and Implemented in-game level editor
    • Designed and Implemented minigames within levels
    • Designed and Implemented many of the UI Systems. This involved discussions with the artists and designers about the requirements for each system.
    • Researched and Developed support for new camera features and 3D animation features
    • Received Milestone MVP award for helping overloaded team members
Language Used C++ and Nintendo DS Libraries
1st Playable Productions 1st Playable